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INDEPENDENT REVIEWS
FOR CURIOUS PLAYERS
Quest Lark JournalThe adventure review folio
← The quest registerINDEPENDENT EDITORIAL REVIEW

A QUESTLARK CHAPTER

Pentiment

NarrativeMedium

An exceptional choice-led investigation that takes incomplete judgement seriously and leaves its consequences with a living community.

8.8/10Commended
Play now ↗Buy on Steam

Game facts

Developer
Obsidian Entertainment
Publisher
Xbox Game Studios
Released
14 November 2022
Platforms
Windows (Steam edition)
Model
Paid game
PEGI
16 · Bad Language — Steam UK listing
Players
Single-player
Length
Medium
Difficulty
2 / 5 · Approachable
Steam Deck
Verified

PEGI source ↗ · Steam Deck status source ↗

Edition: Base game

The score, explained

Gameplay & control 30%9.1

The interest and responsiveness of the core decisions and actions.

Structure & discovery 20%9.1

How progression, exploration and goals fit together.

Art & sound 20%9.1

The coherence of the visual, musical and narrative presentation.

Clarity & assistance 15%8.1

How clearly the game explains its rules and offers useful ways to engage.

Depth & return 15%8.1

The depth of optional goals, alternative approaches and reasons to return.

How the five weighted criteria create this score →

Choose whom to believe before certainty arrives

Pentiment's most important resource is attention. Andreas can investigate, speak with people and learn about Tassing, but he cannot give every lead unlimited time before a decision is required. That limitation makes a conversation more than a convenient way to collect all available information. Choosing one person may leave another perspective less understood, and a persuasive account can still be shaped by fear, resentment or social position. This is why the game is central to Quest Lark's selection. It asks the player to make a judgement under conditions that resemble an actual community dispute: several people have reasons for what they say, the evidence is incomplete, and the consequences of choosing an account will be carried by people who remain in the town afterwards.

Background changes the way a question can be asked

The selected details of Andreas's education and experience give conversations different possibilities. That makes character creation useful without requiring combat statistics or a large equipment system. An area of knowledge can open an observation, but it does not grant complete understanding of another person's life. Meals and informal visits are particularly valuable because they place information inside social relationships. A person behaves differently among family, neighbours or religious authority, and those contexts affect how a statement should be read. The game's later periods then show that decisions do not disappear when an investigation ends. What was accepted, remembered or left unresolved can become part of the town's shared account, giving a choice a life beyond its immediate effect on the current scene.

The discomfort is deliberate

Pentiment can leave a careful player uncertain about whether enough was known to act fairly. That feeling is not an accidental failure to provide a convenient final clue; it is closely connected to the game's interest in responsibility and historical memory. Players who need a mystery to reveal one indisputable solution may find that approach unsatisfying. The experience also asks for sustained reading and attention to historical context, with little action to interrupt the conversation-led rhythm. The manuscript presentation is expressive, but it does not turn the subject into a light puzzle. A strong recommendation therefore depends on willingness to live with an imperfect judgement. The player must care about gathering evidence while accepting that diligence and certainty are not always the same achievement.

The consequences belong to a community

Choose Pentiment when you want decisions to matter through people and memory rather than through a visible morality meter. The scale is local enough for relationships to become familiar, yet the passage of time gives events a reach beyond the first impression of the town. It is especially rewarding for readers interested in how class, belief and work influence what can be said and who is believed. The authored protagonist gives those choices a grounded social position. Players seeking a broad fantasy adventure or frequent combat should look elsewhere. The distinctive value is the seriousness with which the game treats a limited act of judgement: Andreas cannot know everything, but the people around him still need an answer, and they must continue living with the answer he helps create.

The verdict

An exceptional choice-led investigation that takes incomplete judgement seriously and leaves its consequences with a living community.

Reasons to play

  • Limited attention makes each lead matter
  • Background shapes useful conversational options
  • Community memory carries choices across time

Reasons to think twice

  • Diligence does not guarantee certainty
  • Historical context rewards sustained reading

See the game

Pentiment
Official Pentiment screenshot.
Pentiment
Official Pentiment screenshot.

Assist & accessibility

Explore the available settings and control options on the official game page before choosing your setup.

Parents’ guide

Players: Single-player. No in-game purchase marker in the checked Steam listing. Separate downloadable content may be sold.

Age classification: 16. Bad Language Steam UK listing

Understanding age labels, online play and purchases →

A useful starting tip

Choose the lead that best fits your current reasoning instead of assuming every possible conversation must be exhausted first.

A different direction

Compare this with Chants of Sennaar: A thoughtful interpretation game that makes reconsidering an assumption about another community feel like meaningful progress.

Official sources

Reviewed: November 2026

Your comparison

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